Design educators, researchers, and practitioners know that making is complex and
heterogeneous. We do not make as a way to simply sharpen the end of a pre-defined
process. We make to think, explain, and conceptualize. We make to communicate, mediate,
and teach, to formalize, plan, and provoke, to explore, process, and improve. [Make] seeks
to establish a space where we can explore the full complexity of making and its applications
within today’s contexts.
The conference will be divided into four areas of focus. These areas provide distinct lenses
through which we might discuss the act of making. Attendees will be able to move freely
between the areas.
Make [ community ]
Relevant questions include: How and why do designers make connections with the
community? How are designers facilitating community collaborations? How is design
being used to promote resiliency? How can designers navigate the complexities of
working—and making—with multiple stakeholder groups?
Make [ curriculum ]
Relevant questions include: How are educators beginning to respond to the Designer
2025 trends? How might we use the act of making as a vehicle for understanding?
What role does making play within contemporary graduate design programs? How might
critical making be integrated into curricula? What kinds of innovative learning spaces
are educators making to update the traditional college course experience?
Make [ form ]
Relevant questions include: How are innovative form or object making methods being
used within contemporary practice? How does process change when making artifacts
that bridge physical and digital domains? How is form-making integrated as a facet of
STEM or healthcare research? How are designers using form generation as a vehicle
for sensemaking?
Make [ experiences ]
Relevant questions include: How are designers managing the complexity and scale of
designing experiences? How can designers facilitate collaborations between the many
stakeholders within an experience design? In what innovative ways are designers
communicating experience designs? How are designers using aggregation or data
collection to inform experience design? How can designers be more accountable for
something as complex as designing experiences?
Submission deadline for all proposals due 1 December 2017. See the conference website for more information about the range of proposals.
No comments:
Post a Comment