31 May 2018

New books May-June 2018


The following is a selection of new Library books. See New Books in the Library for other recently added titles. (The most relevant call numbers for Architecture & Urban Design will be around 307, 711-729, 745, 747 and 749).  You can also search for books on your topic in LibrarySearch and use the "New Records" option to refine your results to the last week, month, or 3 months.

Please send any purchase requests to Tristan.


Walter Burley Griffin, when he wrote about his conception of the proposed Roman Catholic College on Christmas Day, 1915, emphasised the users' experience of facilities and functions of the new building. As an artist, he did not write about its form, but instead embedded his ideas in its plan, characterisation and appearance. Accordingly, this book is in two Parts. An exhaustive description of functions, facilities and construction process comprises Part 1: Specific. The building's form was read to explore Griffin's ideas and design method in Part 2: Form.


Rebuild by Design (RBD) was developed for the Presidential Hurricane Sandy Rebuilding Task Force after Hurricane Sandy hit the northeast Coast of the United States in October-November, 2012. Using an innovative, design driven process based on the design competition model, 'Rebuild by Design' places local communities and civic leaders at the heart of a robust, interdisciplinary creative process to generate implementable solutions for a more resilient region. This book aims not so much to illustrate what 'Rebuild by Design' did, but to reflect on it, assess it in all its aspects and embed it in a broader context to offer a guide for to politicians, designers, change managers, community leaders, researchers, activists and others, offering future approaches wherever climate-change induced, water-related urban challenges arise.

"...published in conjunction with an exhibition presenting the radical architects and architect groups who emerged in Florence in the late 1960s. It was a period characterised by crisis in the city, which extended to the wider political and social tension occurring throughout Italy. The related writings, drawings, and projects produced by these seven actors – Archizoom, Remo Buti, 9999, Gianni Pettena, Superstudio, UFO, and Zziggurat – have influenced generations of architects, historians, designers, and artists around the world. For the first time, all of their theoretical and visual work has been compiled in a single publication, giving renewed insight into their movement."

The Straus Center for Conservation and Technical Studies at the Harvard Art Museums possesses over 2500 of the world’s rarest pigments. Visually and anthropologically excavating the extraordinary collection, Atelier Editions’ monograph examines the contained artefacts’ providence, composition, symbology and application. Whilst simultaneously exploring the larger field of chromatics, utilising a variety of theoretical frameworks to interpret the collection anew. An introduction to the monograph is authored by Straus Center Director Dr. Narayan Khandekar. 

Give Me Shelter provides an in-depth look at how design can bridge the gap in services, to speed up the process of getting people off the streets and into housing. In 2015, Los Angeles declared a state of emergency on homelessness. Since then, homelessness has increased by nearly 30 percent, underscoring how our homeless epidemic is more than a humanitarian crisis- it is a call for action. Give Me Shelter tells the story of eleven fourth-year architecture students and their two instructors’ journey through the world of homelessness as they tackle real-world design solutions for emergency stabilization housing. From nomadic and temporary shelters to the city-supported and award winning Homes for Hope, Give Me Shelter follows the MADWORKSHOP Homeless Studio and their designs from the encampments all the way to City Hall.

Call for Papers: Zip-Scene Conference - Analogue and Digital Immersive Environments


Perspectives on Digital Interactivity and Narrative in Performing Arts and VR 
8-10 November 2018 | Moholy-Nagy University of Art and Design, Budapest, Hungary

Topic: Game mechanics and other engaging interactive design strategies to raise the level of interactivity in immersive performance art and VR productions

Short description:
Digital Interactivity provides novel opportunities for narratives in performance art and VR productions. This means emerging artistic practices, opportunities for critical reflection, and a reconsideration of the roles of the author and the audiences as participants.
One aim of the conference is to investigate whether the format of VR will acquire a status comparable to film, performing arts and video games in the near future. We are planning to explore what kind of storytelling strategies and simulative spaces can be used in such immersive productions, and how much the audience will be able to and would want to engage with control over the narrative path. 

Another aim of the conference is to explore how play and game can be interpreted as different types of performances within the genre of mixed-reality theatre and immersive theatre. In both cases, it is also important to focus more closely on how this immersive

DESIGNA 2018 - International Conference on Design Research


DESIGN + TERRITORY | November 29-30 2018. FAL-UBI . Covilhã. Portugal

DESIGNA celebrates its 7th edition in 2018, choosing to promote the debate and provide visibility to the ongoing research regarding the connection between Design and Territory, as well as its multiple and complex dimensions.

Design not only interacts with Territory, but it can also be one of the latter’s crucial transformation agents, due to the sizable and significant part it plays in the appreciation of local resources and contribution to identify and reveal the history, culture and predicates of communities where several of the products and services it projects are, in fact, generated. Regardless, Design’s role understandably pivots around the conceptual innovation and renovation of products, production procedures, communication strategies and overall services associated with general goods. Thus, its focus could actually be quite efficient when altering the perception which distinct agents from a certain value chain may nurture about the potential of very diverse territories, particularly through its ability to integrate

30 May 2018

Education, Design and Practice – Understanding skills in a Complex World


Stevens Institute of Technology, New York / New Jersey,  17-19 June 2019


Education and Pedagogy | Art and Design | Humanities and Social Sciences |  Architecture, Urbanism and Landscape | Business and Management  | Construction and Engineering | Media and Communication |  Teaching and Learning  |


Context:
The relationship between education and practice in any discipline is complex. In an ever changing world, it is also in flux. Today, educators in the liberal arts still identify learning as an end unto itself, and designers still draw on ideas about intuitive knowledge. By contrast, business calls for graduates armed with the skills required in industry from day one. At the same time they value creative thinking and continual adaptation. In industry, managers focus on a foundational baseline and engineers and scientists are seen as pragmatic problem solvers.

These alternative perspectives have been reflected in multiple changes to the practice and structure of the education. One such example was the Boyer-Mitgang report which restructured architectural education in the US to reflect other professions. As in other sectors, it resulted in a ‘degree arms race’, with MAs and doctoral programs multiplying more rapidly than the research and teaching methods they required. At the same time, the ‘widening participation’ agenda produced an explosion of research and funding for new pedagogical approaches and initiatives. Attempts to fuse education with industry and business through university led partnership schemes also proliferated. More recently, changes in the financing of the HE sector in places like the UK, mean universities now stress educational efficiency and guarantees of graduate jobs.

Working within this context, educators have developed new and innovative ways to teach, they have embedded participatory citizenship into their pedagogy, have forged unique partnerships across disciplines and outside the academy, and much more. However, research into best practice learning and teaching in the classroom is still evolving and

Special Issue of Art, Design and Communication in Higher Education Journal


Special issue: The role of risk taking in creative pedagogies

In Art and Design education we encourage our students to take risks. The idea of risk-taking is highly valued in art and design education and yet there have not been many articles in the journal Art, Design & Communication in Higher Education that explore scholarship and practice in relation to this key concept.

The editor is keen to explore this theme in future editions of the journal and would like to actively encourage prospective authors to respond to this invitation.

Have you carried out research that explores pedagogies that support risk taking?  Have you interviewed students about their understandings of risk taking and how it supports their creative development?  Are you keen to critique the concept of risk taking and challenge its hegemonic position in the art school? 

More information at the Art, Design and Communication in Higher Education Journal webpage.

Deadline: 15 October 2018

Call for papers: Strategic Design Research Journal


Open & Distributed + Design & Production | Design strategies for enabling indie designers and makers

Vol. 12, n. 2 (May-August 2019), Strategic Design Research Journal Special Issue 
Guest editors: Massimo Menichinelli, Massimo Bianchini, Stefano Maffei

Information for contributors:
Designers’ practices have constantly evolved in the last two centuries, and during the last decades new design and production paradigms have emerged, transforming the discipline from processes developed exclusively by professionals to processes where users have an increasingly important and active role. The digitization of society, the democratization of technology, the personalization of production and the gradual opening of the design practice are emerging phenomena that generate a new scenario in which the processes of creation, production and distribution of goods and services is undergoing profound changes

The increasing number of designers and creative individuals (which is not accompanied by an equally strong demand of design jobs) represents a new condition that pushes some of them to self-produce goods, often at a small scale, by integrating complementary resources they do not possess. This is possible thanks to a wide network of physical and digital platforms for learning and training, research, design, production, distribution and (micro)financing. This trend is strongly connected with the Maker movement, a loose global movement of individuals who focus on making physical projects but with a digital layer and digital tools, often with collaborative processes and the sharing of the digital files or documentation. Makers often meet and work in globally-networked laboratories such as Fab Labs, Makerspaces and Hackerspaces that provide access to a local and global community of like-minded actors and to several digital fabrication technologies able to manufacture easily and locally digital projects. The democratization of technology, education, content and

3 May 2018

Circular economy database launched

"A new global database drawing on information from 60 countries has been launched to support the growth of the circular economy.
Compiled by the Circular Economy Club (CEC), on the back of its international Mapping Week project the open-source database is designed to accelerate the impact of circularity.
“If we aim to move towards a circular economy, we first need to understand what is already being done. It is imperative that circular economy advocates come together and clearly document what each of us knows. This database puts these abstract concepts into a tangible form that helps form a clearer picture,”  CEC founder Anna Tarí said in a press release.
One message that came from the 2000 plus participants – from more than 100 cities – that took part in the Mapping Week was that there needs to be better communication among stakeholders.
Anna added: “Something mentioned in most workshop sessions was that stakeholders are not talking effectively among themselves. We suspect this lack of communication may directly influence why certain industries—such as investment, financial and public sectors—appear to be grossly underrepresented in findings.”
A post-mapping week campaign is being planned to build on the lessons learned. Check out the CEC website for updates."