
Issue Editors: Jae-Eun Oh (POLYU), Sharon Poggenpohl (POLYU)
Can technologies transform and reform design education? Can online learning replace face-to-face tutorials across different design disciplines and their education processes? How can technological development today help studio-based learning take place in virtual space? Importantly, how should design educators adapt to the new (technological) direction this era is facing?
Issue 4 on Design Education seeks inspiring and thought-provoking contributions that may provide further insight into the questions raised as a response to uncovering the area / influences / consequences of technologies in design education. The call is open to contributions from a wide range of disciplines and fields related to education. This may include product design, spatial design, graphic design, game design, fashion design, communication design, advertising design, digital interactive design, film (live action and animation) media studies, architecture, design theory as well as art education and many
Contributions will be academically positioned papers up to 5,000 words that exemplify research-based exploration in the domain of design education. All contributions will be double blind peer reviewed.
Submissions are to follow submission criteria as described on the cubicjournal.org website. Final submissions must be made by 6 July 2019 at 12 noon, Hong Kong time to jae.oh@polyu.edu.hk and editors@cubicjournal.org.